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Ary and the secret of seasons hyena
Ary and the secret of seasons hyena






ary and the secret of seasons hyena

The only thing that was missing was character voicework, but I was assured that the completed game would have fully voiced cutscenes.

ary and the secret of seasons hyena

"What really drives Ary and the Secret of Seasons beyond its inspiration is the sheer scale and potential of the gameplay mechanics." The bodies of water were clear, clean, dynamic, and oddly refreshing looking (and you can dive in without worrying about cheap deaths due to air supply limitations). For instance, the snow bubbles felt like a true wintry landscape complete with pillowy soft snow that seemed to absorb the very sound from the area. Imagine playing a classic PS1 or N64 style 3D platformer like the original Spyro the Dragon trilogy or Rayman 2, but without the graphical and hardware limits of those systems. What really drives Ary and the Secret of Seasons beyond its inspiration is the sheer scale and potential of the gameplay mechanics, which are enhanced by the flexibility of the Unity engine. The graphics, levels, and character designs carry an air of whimsy and cartoonish charm straight from the 90s, with bold bright colors that stand out from the more subdued palettes of many modern games. For fun, we also witnessed another application of the water bubble: to cushion Ary's fall from a great height as she normally takes fall damage. The third solution, and my favorite, was watching as the dev used a season bubble to summon water to float the block to the switches. One solution is to simply push the block to the switch, either manually or by using a skill that creates a glowing rope. One part of a dungeon the developer traversed featured a block and chain puzzle which required moving said block on top of large switches to open the way. One of the most standout parts of the demo was witnessing the physics engine at work as there are many creative ways to tackle a single puzzle's solution. I was able to witness one sub-boss in action, a giant hyena, and it looked to offer a decent challenge - at the very least the developer died once while fighting it, then came back and finished it off. Conversely, a certain hyena enemy type denoted with a winter coat gains a shield during winter and is nearly impossible to beat unless you dispel the effect.Īlong with regular enemies, there are multiple sub-bosses in each hub world and one major boss that must be defeated in order to revert that place back to normal. For example, during a battle I saw a plant enemy had to be felled by using winter to freeze its projectile seeds before the player could knock them back at the enemy with their sword. These are also impacted by the season bubble she's currently within as some enemies can only be defeated within certain seasons. Combat itself is done in real time and Ary can target enemies one at a time using her physical sword attack or a magic spell.








Ary and the secret of seasons hyena